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ELEMENTS OF WAR


  
Full name:

  ELEMENTS OF WAR

Genre:   MMO RTS
Estimated release date:   2010 (Q2)
International Publisher:
Publisher in Russia: Playnatic Entertainment
Official Site of the Game: http://www.playnatic.com/projects/EOW/
 

Description

Elements of War is a modern MMORPG with a single player campaign, portraying a world engulfed in global technological disaster.

Experimental weather-weapon tests have gone beyond control. Washington is ruined; country administration is buried under destroyed buildings. The USA is torn apart by military factions racing for power. The threat of annihilation lies over Earth. It is the first of a number of ecological catastrophes all over the world, making European coalition to send an international task force to the States.

 

Breathtaking battles with most detailed animation of the game world, realistic destruction physics and dynamic weather changes directly affecting game process are awaiting players.

 

Russian forces clash with the US on-line, with 10 types of PVE-missions, where players confront marauding gangs, more than 25 various equipment upgrades, including real vehicles and futuristic weather elementals and many, many other features, altogether making for an entertaining gameplay.

Game features

  Visual attractiveness, advanced technological engine and strong storyline.

Most advanced graphics and renewed RTS gameplay concepts are complimented by nearest-future setting built around a series of global disasters that took place over the territory of the US.

 

The game is mission-based. Multiplayer mode is also included, allowing 2-8 players to fight against one another as well as against AI.

Elemental armament - «weather weapons». The player will acquire special kinds of weapons that will allow influencing natural processes, creating hurricanes and holes in the ozone layer, attacking enemies with magmatic fountains and telluric plasmoids. This feature combines unexpected RTS gameplay elements with spectacular visual effects. 

 

Event relevancy. The game concerns events that have some actual probability. Locations, characters and storyline have the authentic look and feel, creating stronger impressions. Instead of some abstract battlefields, action takes place in carefully remodeled cities, military bases and realistic wilderness.

 


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